Paradigm game voice actors

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The fictional setting of Krusz is a post-nuclear Eastern European city, and is realised as a combination of Cold War era propaganda depictions of the Eastern Bloc and the typical 80s sci-fi movie vision of the future.

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These are small touches, but they go a long way to increasing immersion. Posters actually have pictures and text on them, cracks and marks are all over walls, characters have skin blemishes and so on. Its vibrant colour palette, bizarre character models, and stiff animations are charmingly retro, but there is also a level of detail in both characters and environments that is really very impressive. It harks back to a time when the motto was “the weirder the better”, and for gamers who didn’t grow up clicking on every pixel of a screen to find the solution to an obscure puzzle or simply hear the protagonist’s thoughts about an object, playing Paradigm is likely going to feel like staring at a relic in a museum.įrom its art style to its sound design and narrative, Paradigm is old school.

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Made by a single developer from Western Australia, it’s a love letter to the golden era of point-and-click adventure games in all its surreal, quirky, irreverent, hilarious, and oddly charming glory. Paradigm is a point-and-click adventure in the style of early LucasArts and Sierra titles such as Day of the Tentacle, Sam & Max Hit The Road, and Space Quest. Reviews // 16th Jun 2017 - 4 years ago // By Andrew Wowk Paradigm Review